Research
This page contains a list of my research publications, public speaking activities, and media appearances.
Media
- I contributed to an NOS Op 3 explainer video about crowdworkers by providing background information and proofreading the script for the producers.
- Researchers for two children's programmes about technology, "Kan Klaas Alles?" and "De Dikke Datashow", interviewed me to get background information for their episodes about AI. The episodes will probably be aired in autumn 2023. May 2023.
- I was a guest at Dutch investors podcast Jong Beleggen in a special episode about the renewed interest around AI. April 2023.
- NOS (Dutch national news) interviewed me about the release of GPT-4 and other developments in generative AI. March 2023.
- NPR (Dutch public radio) 'Nieuws en Co' interviewed me during a live broadcast about the release of GPT-4. March 2023.
- NPR (Dutch public radio) interviewed me about the AI Hackathon Amsterdam. February 2023.
- I was interviewed by NOS (the Dutch national news) about ChatGPT, OpenAI, and the search engine arms race between Google and Microsoft. February 2023.
- My PhD thesis was mentioned in Lynn Cherny's newsletter about creative AI. December 2022.
- I was interviewed by Wired about my research into NaNoGenMo, GPT-2 and coherence. November 2019.
- Highlights from FDG 2018. Affording Play by Max Kreminski. August 2018.
- Welke technologische beveiliging is onmisbaar voor mkb’ers? Veilig Zakelijk Internetten. March 2018.
- Waarom encryptie cruciaal is voor elke ondernemer. Veilig Zakelijk Internetten. March 2018.
Talks
- "Practical code archaeology", PyData Eindhoven 2022. December 2, 2022. [slides] (The recording will be posted to YouTube soon).
- "Fantastic Strings and Where to Find Them", Intelligent Narrative Technologies 2020 workshop, AIIDE 2020. October 2020. Peer-reviewed paper, datasets, video
- "How to LexisNexis", IPSO talk, Human Media Interaction, University of Twente. June, 2020.
- "Schokkende beelden: grafische vormgeving in de wetenschap", #RU Colleges, Nijmegen. February 14, 2020. [slides] [video]
- "Improving Pattern.nl sentiment analysis" (joint work with Lorenzo Gatti), CLIN30, Utrecht. January 30, 2020. [slides by Lorenzo Gatti]
- "Word embeddings as knowledge base for flavour text generation", CLIN29, Groningen. January 31, 2019. [slides]
- "Natural language generation for games", Qualifier talk, Enschede. September 3, 2018.
- "Searching for scientific literature like a pro", #RU Colleges, Nijmegen. June 15, 2018. [slides] [search log .odt] [search log .doc] [scopus csv example] [video]
- "The incident response toolkit. The stuff they don't teach you in school." Security in Organisations, TRU/e security. November 13, 2017. [slides]
- "Breaking the bank. Tracing defacers through a company network." Reflectie & Beroepsorientatie, Radboud University, Nijmegen. May 2, 2017. [slides]
- "Getting started with malware analysis." #RU Colleges, Nijmegen. 2 November 2016. [slides]
- "The Future of IT - Shaping a Secure Society", panel participant. NRC Carrière Café, Jaarsbeurs Utrecht. 15 September 2016.
Peer-reviewed research publications
So far, all of my research publications are published as open access papers, which means they are freely accessible to anyone with an internet connection. :)
- Judith van Stegeren and Jakub Myśliwiec. Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation. 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG '21'). Association for Computing Machinery, New York, NY, USA, Article 2, 1–8.
- Lorenzo Gatti and Judith van Stegeren. Improving Dutch sentiment analysis in Pattern. Computational Linguistics in the Netherlands 10, 73-89. Published 2020-12-12.
- Judith van Stegeren, Mariët Theune. Fantastic Strings and Where to Find Them: The Quest for High-Quality Video Game Text Corpora. 12th edition of the Intelligent Narrative Technologies workshop. October 19-20, 2020. [datasets] [talk on YouTube]
- Thérèse Bergsma, Judith van Stegeren, Mariët Theune. Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim. Games and NLP workshop, LREC 2020.
- Judith van Stegeren, Mariët Theune. Remixing Headlines for Context-Appropriate Flavor Text. IEEE Conference on Games (COG) 2019. London, UK. August 20--23, 2019.
- Judith van Stegeren, Mariët Theune. Narrative Generation in the Wild: Methods from NaNoGenMo. StoryNLP workshop, ACL 2019. Florence, Italy. August 1--3, 2019.
- Judith van Stegeren, Mariët Theune. Churnalist: Fictional Headline Generation for Context-appropriate Flavor Text. Proceedings of International Conference on Computational Creativity 2019 (ICCC2019). Charlotte, North Carolina, USA. June 17--22, 2019.
- Judith van Stegeren, Mariët Theune. Towards Generating Textual Game Assets from Real-World Data. Proceedings of Foundations of Digital Games 2018 (FDG2018). Malmö, Sweden. August 7--10, 2018. [Related poster]
- Herman Geuvers, Wouter Geraedts, Bram Geron, Judith van Stegeren. A type system for Continuation Calculus. EPTCS 164. Proceedings Fifth International Workshop on Classical Logic and Computation. Vienna, Austria. July 13, 2014. Ed. Paulo Oliva, pp. 1-18.
Industry publications
- Johannes Steinrücke, Paris Mavromoustakos-Blom, Judith van Stegeren, Ymko Attema, Sander Bakkes, Thomas de Groot, Johan de Heer, Dirk Heylen, Rafal Hrynkiewicz, Ton de Jong, Tije Oortwijn, Pieter Spronck, Mariët Theune, and Bernard Veldkamp. Data2Game: Towards an Integrated Demonstrator. AHFE 2021.
Theses
- Judith van Stegeren. Flavor text generation for role-playing video games. PhD thesis, 2022. mirror
- Judith van Stegeren. Correctness and termination of Tomte components for active register automata learning. Master's thesis, 2015